Showing posts with label Touchscreen. Show all posts
Showing posts with label Touchscreen. Show all posts

Monday, July 15, 2013

ASUS Zenbook Infinity official with a Gorilla Glass 3 lid, touchscreen and backlit keyboard (eyes-on video)

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ASUS Zenbook Infinity with Gorilla Glass 3 lid unveiled

Just as promised, ASUS has unveiled its Zenbook Infinity at Computex 2013 in Taipei. Being the first laptop -- let alone an Ultrabook -- to boast a Gorilla Glass 3 lid, it's able to take advantage of three times the scratch resistance than the material's predecessor. This has allowed ASUS to achieve a maximum thickness of just 15.5mm, or about 14 percent thinner than the previous line of Zenbooks. But would the glass survive a drop? According to the product manager, the laptop's passed various drop tests, but only time will tell if it's as good as he promised.

Despite the slimmer body, the Zenbook Infinity surprises us with a built-in touchscreen as well as a backlit keyboard. There's also a USB 3.0 port on each side, along with an SD card slot, micro-HDMI port and a Mini DisplayPort. No word on the other specs or prices just yet as this laptop won't be out until Q4, so stay tuned for future announcements. Check our our eyes-on video after the break.

ASUS Zenbook Infinity eyes-on See all photos 20 Photos

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Zach Honig contributed to this report.

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Saturday, May 4, 2013

A Touchscreen You Can Pinch, Poke and Stretch

for Discovery News 2013-04-24 13:28:47 +1000

There are touchscreen displays and 3D displays, but now there’s one that combines the two: a flexible screen that users can pinch, poke and stretch.

The screen, designed by Dhairya Dand and Rob Hemsley, both of MIT’s Media Lab, is called Obake, named after a shape-shifting spirit of Japanese myth. It’s comprised of a flexible rubber sheet laid over a set of actuators. The whole thing sits under a camera built from a Kinect projector that beams images onto the sheet. The camera also measures how deep the screen is poked into it or how far its stretched.

If you pull on it, the sheet makes a little mountain. Poke it and it dents. Rub your finger on it and it senses the friction. Stretch it and it shows the distortion on the image.

All this is geared to making touch displays that are truly 3D. Current technology lets you see 3D images, but that’s an optical illusion rather than the real thing. And virtual reality allows users to manipulate objects with gestures, but a screen that you can actually touch and stretch is the next best thing to being there. Dand and Hemsley call it a 2.5 D display.

There’s another aspect to this work: The two told ExtremeTech that the current state of the art touch screens are still working with the same assumptions that guided the mouse. Even though point, drag and click has been replaced by touch, drag and tap, it all still assumes a 2D image.

A lot of 3D displays operate the same way, and don’t take advantage of the range of gestural controls. But the reason for that isn’t just that technically it’s hard. As computer users we have all collectively gotten used to certain ways of doing things with our hands: We pinch and zoom, tap, point and click. It’s become a part of our collective vocabulary.

It’s similar to the reason keyboards look the way they do. Keyboards mimic a typewriter, even though there is no logical reason to have a QWERTY keyboard on any computing device — there are more efficient ways to arrange keys, for instance. But the QWERTY keyboard was standard and it’s what most people knew how to use.

So creating a 3D display that used completely unfamiliar gestures would be self-defeating. Dand and Hemsley wanted to build something that was interactive, yet not so baffling that it is unusable.

That’s why they went with the design they did: the stretchable surface allows for gestures lots of people know already; at the same time it can go beyond the capabilities of a typical touch screen.

There’s a long way to go, of course, before this gets on to a smart phone. Actuators are relatively large, and there would have to be room for pressing in as well as extruding, and the need for a projector. Odds are this technology will first show up on tabletop applications.

Homepage image courtesy of Dhairya Dand

This article originally published at Discovery News here

Topics: Dev & Design, flexible screens, Gadgets, MIT, Tech, touchscreens Discovery News is a Mashable Publishing Partner.

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