Showing posts with label nextgen. Show all posts
Showing posts with label nextgen. Show all posts

Monday, November 25, 2013

GM and Honda team up to produce next-gen fuel cells by 2020

GM, Honda to Collaborate on Next-Generation Fuel Cell Technologies

Goal is commercially feasible fuel cell and hydrogen storage in 2020 time frame

NEW YORK – General Motors (NYSE: GM) and Honda (NYSE: HMC) announced today a long-term, definitive master agreement to co-develop next-generation fuel cell system and hydrogen storage technologies, aiming for the 2020 time frame. The collaboration expects to succeed by sharing expertise, economies of scale and common sourcing strategies.

GM and Honda plan to work together with stakeholders to further advance refueling infrastructure, which is critical for the long-term viability and consumer acceptance of fuel cell vehicles.

GM and Honda are acknowledged leaders in fuel cell technology. According to the Clean Energy Patent Growth Index, GM and Honda rank No. 1 and No. 2, respectively, in total fuel cell patents filed between 2002 and 2012, with more than 1,200 between them.

"This collaboration builds upon Honda and GM's strengths as leaders in hydrogen fuel cell technology," said Dan Akerson, GM chairman and CEO. "We are convinced this is the best way to develop this important technology, which has the potential to help reduce the dependence on petroleum and establish sustainable mobility."

Takanobu Ito, president & CEO of Honda Motor Co. Ltd. said: "Among all zero CO2 emission technologies, fuel cell electric vehicles have a definitive advantage with range and refueling time that is as good as conventional gasoline cars. Honda and GM are eager to accelerate the market penetration of this ultimate clean mobility technology, and I am excited to form this collaboration to fuse our leading fuel cell technologies and create an advanced system that will be both more capable and more affordable."

GM's Project Driveway program, launched in 2007, has accumulated nearly 3 million miles of real-world driving in a fleet of 119 hydrogen-powered vehicles, more than any other automaker.

Honda began leasing of the Honda FCX in 2002 and has deployed 85 units in the U.S. and Japan, including its successor, the FCX Clarity, which was named the 2009 World Green Car. Honda has delivered these vehicles to the hands of customers in the U.S. and collected valuable data concerning real-world use of fuel cell electric vehicles.

As already announced, Honda plans to launch the successor of FCX Clarity in Japan and the United States in 2015, and then in Europe. GM will announce its fuel cell production plans at a later date.

Fuel cell technology addresses many of the major challenges facing automobiles today – petroleum dependency, emissions, efficiency, range and refueling times. Fuel cell vehicles can operate on renewable hydrogen made from sources like wind and biomass. The only emission from fuel cell vehicles is water vapor.


View the original article here

Tuesday, July 23, 2013

Rock Band creators team up with Disney for next-gen in 'Fantasia: Music Evolved,' headed to Xbox One / 360 in 2014

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The tattoo-laden, musically-inclined game developers behind Frequency, Amplitude, Guitar Hero, Rock Band and Dance Central are taking on Disney's Fantasia, this morning announcing next-gen Kinect game Fantasia: Music Evolved. Like its last game franchise, Harmonix is keeping exclusive to Microsoft game consoles with Kinect -- the game is planned for launch some time in 2014 on both Xbox One and Xbox 360.

Fantasia: Music Evolved -- which we're assuming must feature Master Chief somewhere given the naming convention and Microsoft exclusivity -- aims to turn gamers into aspiring orchestra conductors. Er ... sort of. The game is played by using both your arms to synchronously gesture in a variety of directions, with two on-screen icons indicating how to place your arms and which direction you'll be gesturing toward. Ostensibly, the game asks players to conduct various pop songs (Bruno Mars' "Locked Out of Heaven" and Queens' "Bohemian Rhapsody," among others), occasionally punctuated with a push, depth-wise, for various auditory flairs (among other things). You are the sorcerer's apprentice, conducting the heavens (as it were). Moreover, the songs get remixed as you go along, with players choosing one of four musical styles to introduce dynamically as the track continues to play in the background. If it sounds overwhelming, that's because it is.Fantasia: Music Evolved See all photos 13 Photos

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Rock Band creators team up with Disney for nextgen in 'Fantasia Music Evolved,' headed to Xbox One 360 in 2014

Like an orchestra conductor, gesticulating your arms this way or that produces the next step of the song you've chosen; all due respect to orchestra conductors the world over, as actual conducting is of course far more complex. Conducting is simply the closest analog to what Fantasia: Music Evolved tasks players with doing. Occasionally, things take a turn for the surreal and -- in beat with the song -- a cube appears (seen above) and you must gesture your arms in a variety of guided movements, thus unlocking an effects pedal. Think of it as a gameplay reward for performing a difficult move, as it were. It's this, and a relatively arbitrary score, that keep the game grounded (somewhat) in the world of video games.

Though music from the original Fantasia film isn't explicitly mentioned as included in the game, a heavy bout of wink-wink nudge-nudgery is clear in Harmonix's official statement regarding the original film's score:

"While we can't announce any tracks beyond the five we're confirming today, there will be some classical music on the tracklist. Without saying exactly which songs those will be, fans of the film will definitely be happy about the choices."

Thus far, the game has the aforementioned two tracks, as well as AVICII's "Levels," Fun's "Some Nights," and Kimbra's "Settle Down," each representing disparate music genres. The five tracks represent 20 percent of the game's artist stable, and each song has two remixes, all of which is played across backdrops ("the realms of Fantasia") meant to evoke the world of Fantasia. When we saw the game running last week in a New York City event space, it was on a PC with a first-gen Kinect and next-gen graphics -- a bit of a hybrid build of the game's two forms, which was an unfortunate byproduct of seeing an Xbox One game before Microsoft allows developers to show games running on next-gen hardware. Thusly, we can't say how much Microsoft's next-gen hardware impacts the experience of playing a Kinect game, and Harmonix reps weren't saying anything specific regarding major differences.

So far, we've covered the "Music Evolved" aspect, but what about the "Fantasia" bit? The experience of playing the game is synaesthetic, and meant to evoke the feeling of Fantasia's dreamlike world. We didn't glimpse any dancing hippos wearing tutus, but the interactive underwater aspect of the stage we saw ("The Shoal") offered some music instrument-inspired takes on sea life. There's also the concept of "tearing" through whatever realm you're in to access the songs you play, adding yet another layer of abstract detachment.

Rock Band creators team up with Disney for nextgen in 'Fantasia Music Evolved,' headed to Xbox One 360 in 2014

With no movie re-release tie-in on the horizon, Harmonix is being left (mostly) to its own devices with Fantasia: Music Evolved. Disney's offering its license, and finances to support the game's publishing, but is staying mostly hands-off. Even some of the game's remixes are being handled by in-house staffers at Harmonix, including the lead of one of the studio's other (unannounced) in-development projects. We're promised a hands-on with the game at E3 which will use Xbox One tech and the next-gen Kinect, so we'll circle back on Fantasia: Music Evolved next week at the big show. All that said, there was only one question left to ask -- will the classic Fantasia game for Sega Genesis be included, even as an Easter Egg?

"I am fighting for it," Harmonix director of communications and brand management John Drake told us. "It's one of the greatest games ever made. To get the last achievement in the [Xbox] game, you should have to play all the way through Fantasia in the credits, and I've been told that game's too hard. I'm still fighting for it, we'll see." We can only dream.

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