Showing posts with label original. Show all posts
Showing posts with label original. Show all posts

Tuesday, September 10, 2013

Netflix signs up Dreamworks for multiple new original TV series, promises over 300 hours of programming

Netflix To Premiere DreamWorks Animation's Branded Slate Of New Original TV Series

Largest deal for original content in Netflix history will give members in the U.S., Canada, Latin America and Europe exclusive access to new original television series based on the studio's beloved franchises and characters

Netflix Inc. and DreamWorks Animation (Nasdaq: DWA) today announced a multi-year deal making the world's largest Internet TV network the premiere home of new original series from the award-winning creators of global box-office hits including the Shrek, Madagascar, Kung Fu Panda and How to Train Your Dragon franchises.

This agreement, which marks the largest deal for original first-run content in Netflix history, is also the first time DreamWorks Animation's beloved characters will be introduced into the television market as a branded collection of shows.
The groundbreaking deal, which encompasses over 300 hours of new programming, is a cornerstone of a major initiative by DreamWorks Animation to greatly expand its television production and distribution worldwide. The new shows will be inspired by characters from DreamWorks Animation's hit franchises and upcoming feature films as well as the vast Classic Media library, which DreamWorks acquired in 2012 and includes some of the most popular animated characters in history.

With the first series expected to begin airing in 2014, Netflix will premiere these new DreamWorks Animation shows in all the territories in which it operates.

"DreamWorks Animation is a valued partner in our global efforts to provide families the most engaging stories delivered however, whenever and wherever they want," said Netflix Chief Content Officer Ted Sarandos. "This deal represents a major expansion of what's already a phenomenal relationship, allowing us to bring beloved DreamWorks characters to the 40 countries where Netflix operates and setting the stage for us to innovate together as we expand into new markets."

"This is an unprecedented commitment to original content in the internet television space," said DreamWorks Animation Chief Executive Officer Jeffrey Katzenberg. "Netflix is a visionary company that continues to redefine the way audiences watch television and it is a thrill to add to their growing momentum."

In February, Netflix and DreamWorks announced their first ever Netflix Original Series for kids based on the highly-anticipated film Turbo, premiering on July 17. Turbo F.A.S.T, an episodic animated series which picks up with the speedy snail where the feature film left off, will be available in all Netflix territories beginning in December.

Also coming exclusively to Netflix in the U.S. and Latin America next year will be new DreamWorks Animation feature films, beginning with the global hit The Croods, which grossed more than $575 million at the worldwide box office , followed by Turbo and the big screen adaption of Mr. Peabody and Sherman, which opens in theaters in March of 2014.
Always commercial free, the content in the kids section of Netflix is curated in conjunction with ratings and reviews from Common Sense Media, a leading non-profit organization that provides independent, trustworthy ratings, reviews and information to help parents make great media choices. In addition to character-based selections, the service displays rows of TV shows and movies organized by easy-to-understand genres such as superheroes, princesses, dinosaurs and girl power. The unique Netflix technology provides each member with a personalized experience based on preferences and favorites.


View the original article here

Tuesday, August 20, 2013

Sony to bring original programming to PS4 and PSN

Sony to bring original programming to PS4 and PSN data = {blogUrl: "www.engadget.com",v: 315};when = {jquery: lab.scriptBs("jquery"),plugins: lab.scriptBs("plugins"),eng: lab.scriptBs("eng")}; var s265prop9 = ('20609329' !== '') ? 'bsd:20609329' : ''; var postID = '20609329'; var modalMNo = '93319229', modalVideoMNo = '93320648', modalGalleryMNo = '93304207'; when.eng("eng.omni.init", {pfxID:"weg",pageName:document.title,server:"acp-ld39.websys.aol.com",channel:"us.engadget", s_account: "aolwbengadget,aolsvc", short_url: "",pageType:"",linkInternalFilters:"javascript:,",prop1:"article",prop2:"gaming",prop9:s265prop9,prop12:document.location,prop17:"",prop18:"",prop19:"",prop20:"", prop22:"joseph-volpe", prop54:"blogsmith",mmxgo: true }); adSendTerms('1')adSetMOAT('1');adSetAdURL('/_uac/adpagem.html');lab._script("http://o.aolcdn.com/os/ads/adhesion/js/adhads-min.js").wait(function(){var floatingAd = new AdhesiveAd("348-14-15-14d",{hideOnSwipe:true});}); onBreak({980: function () { adSetType("F");htmlAdWH("93319229", "LB", "LB"); adSetType("");}}); EngadgetMenu NewsReviews Features Galleries VideosEventsPodcasts Engadget ShowTopics Buyers Guides Sagas Store HD Mobile Alt Announcements Cameras Cellphones Desktops Displays Gaming GPS Handhelds Home Entertainment Household Internet Laptops Meta Misc Networking Peripherals Podcasts Robots Portable Audio/Video Science Software Storage Tablets Transportation Wearables Wireless Acer Amazon AMD Apple ASUS AT&T Blackberry Canon Dell Facebook Google HP HTC Intel Lenovo LG Microsoft Nikon Nintendo Nokia NVIDIA Samsung Sony Sprint T-Mobile Verizon About UsSubscribeLike Engadget@engadgettip uswhen.eng("eng.nav.init")when.eng("eng.tips.init") onBreak({980: function () {htmlAdWH("93308280", "215", "35",'AJAX','ajaxsponsor');}});Sony to bring original programming to PS4 and PSN HDBypostedJun 10th, 2013 at 9:48 PM 0

Sony to bring original programming to PS4 and PSN

With its much anticipated PS4 console reveal out of the way, Sony brought out Entertainment head Michael Lynton to talk media services for the platform. When the PS4 launches later this year, gamers will be privy to exclusive, original programming crafted specifically for PSN and made by Sony's studios. No further details were given on just what the company has in store nor what the pricing model would be (free vs paid?). But like Microsft, Sony's looking to maximize on its living room position and, of course, that familiar buzz word: corporate synergy.

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Wednesday, June 12, 2013

Connectify Switchboard ditches original server plans, is available now for $90

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Connectify Switchboard ditches server plans, is available now for $90?

Remember that Connectify Switchboard Insert Coin we featured just over a week ago? Well, we'd like to say we're sorry to hear it's been canceled -- but we're not. Why? Because a high amount of interest from people preferring to use their own computers as servers, has resulted in a change of plan. The result is that the product is available right away, and will no longer use cloud servers. This change means the need for investment has gone, evaporating the need for Kickstarter, too. This also means you can use the service as a private VPN, and always appear as if you're surfing from your home PC -- along with that speed-boosting channel bonding tech, of course. To sweeten the deal even further, if you purchase access to the beta program now ($90), then you'll get lifetime updates and support. After the beta, the price rises to $100. Better fire up that those internet connections, stat.

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Thursday, May 23, 2013

Nintendo 3DS XL Circle Pad Pro review: just like the original, but bigger

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Nintendo 3DS Circle Pad Pro review: just like the original, but bigger

Nintendo seems to have a knack for repeat performances. Nintendo DS? Quickly supplanted by the DS Lite -- and the DSi didn't last too long either before it was succeeded by the DSi XL. Even the 3DS saw a revision, when it was supersized last summer. These redesigns typically don't change more than the device's size, but when the 3DS XL was announced, some gamers were left wanting. Didn't the original 3DS get an accessory specifically to address the lack of a second analog pad? Why didn't Nintendo take the opportunity to add dual-analog controls? Well, if that happened, Nintendo couldn't release an encore Circle Pad Pro accessory, could it? Let's take a look at the 3DS XL Circle Pad Pro and see what's changed.3DS XL Circle Pad Pro See all photos 30 Photos

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HardwareImage

The 3DS XL isn't a small device to begin with, but docking it in the Circle Pad Pro will destroy any illusions you had about being able to stuff it in your pocket. Seated in the second-stick cradle, the rig measures 7.5 inches wide and 4.5 inches deep. It's almost two inches thick, and suitably huge. Fortunately, it bears the extra bulk better than its predecessor: the original Circle Pad Pro turned a fairly portable device into an unwieldy mess. The XL variant only makes the device slightly larger by comparison. It's still notably hefty, but the effect is simply less of a nuisance thanks to the more sizable host device. The 3DS XL is already too big for the average pair of jeans -- what's an extra inch?

It looks better than the old model, too, with a wedge-like shape that tapers down towards the front of the cradle. The backside features an engraved Nintendo logo and two lightly bulging grips. Besides the obvious starboard analog stick, there isn't much to the accessory's front: a recessed area for the console, a few rubber nubs to hold it in place and an IR emitter to communicate with the 3DS. There's also a screw-secured AAA battery compartment, mimicking the original model's unfortunate requirement for its own power source. All in all, it's lightweight and comfortable to use, despite its size.

Installation and useImage

Installation instructions are conveniently printed in the cradle's recessed area, illustrating a simple two-step procedure: drop the 3DS in from front to back. Following the diagram produces a satisfying click, with the 3DS XL locking into place. Pretty simple. Using it in-game sometimes requires a little more effort -- Kingdom Hearts 3D: Dream Drop Distance, for instance, needed us to dive into the game's pause menu to activate the accessory. Other games, such as Resident Evil: Revelations, automatically detected the Circle Pad Pro and reacted accordingly. The device can also be calibrated using the in-game menus, and some titles even include a vague battery life tool: "The Circle Pad Pro still has plenty of battery remaining," Kingdom Hearts told us. Okay, then.

If you're familiar with how the original accessory affects gameplay, you won't find anything new here -- games don't play any differently on the new Circle Pad Pro than they did on the old one. Even so, we're still impressed by how much of a difference a second analog stick can make. Playing Kingdom Hearts with the peripheral echoes the feel (and superior camera control) of its home console origins, and Kid Icarus: Uprising uses the accessory to unlock a special left-handed control scheme. Some games even feel broken without the accessory -- in Resident Evil: Revelations, the player can only move and shoot simultaneously if they are using the Circle Pad Pro. It changes how the player approaches the game.

We were surprised to find how comfortable the Circle Pad Pro was, enough so that it's worth using even for games that don't utilize its second analog pad. The accessory's thick body provides a sturdy grip for gamers with larger hands, leaving us less prone to cramping during long play sessions. Despite the new analog stick's jutting right-hand shelf, we were still able to reach all of the handheld's native buttons with ease. The unit's extra weight could get tiring if held in the wrong position, but overall we found the Circle Pad Pro-equipped 3DS XL to be more ergonomic than the stock offering. The analog pad itself feels great too, mirroring the 3DS' own slide pad perfectly.

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Unfortunately, the 3DS XL Circle Pad Pro fails to make the most out of being a second-generation accessory. That is, it didn't fix any of its predecessor's mistakes. The Circle Pad's cradle blocks the 3DS' game card slot, SD card, stylus and wireless toggle switch. These are items that 3DS owners use on a regular basis: changing games, using the touch screen and disabling WiFi to save battery life. Undocking the handheld to perform any of these functions is cumbersome and frustrating, and we can't imagine why Nintendo didn't use the accessory's second iteration to fix the faults of the original. It's a crippling oversight, transforming an otherwise novel and useful accessory into an occasional nuisance.

Wrap-upDNP Nintendo 3DS Circle Pad Pro review just like the original, but bigger

In the end, the 3DS XL Circle Pad Pro is little more than a larger, slightly more comfortable version of its predecessor. It's a niche device designed only to work with a handful of games. It doesn't improve on the old design in any significant fashion, but it does offer some fringe benefits thanks to the 3DS XL's larger size. In the end, it works as advertised, providing a solid second analog input for games that support it. So, is it worth the $20 asking price? Well, that depends -- do you play Monster Hunter?

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