Showing posts with label platform. Show all posts
Showing posts with label platform. Show all posts

Sunday, September 22, 2013

Feedly launches cloud platform and new web interface ahead of Google Reader shutdown

Feedly Cloud is Now Available to All Users

Seneca once said, "Luck is what happens when preparation meets opportunity."

When Google decided to put Reader out to pasture, feedly was given a tremendous opportunity. But it is also an opportunity we have been planning for some time.

Following up on our original post on our Normandy initiative, as well as the June 30 blog post on our new functionality and design partners, today we are pleased to share more good news with the feedly community.

As of today, feedly cloud is now live, providing a fast and scalable infrastructure that serves as the backbone to feedly, as well as a number of connected applications. Feedly cloud is open today to all users visiting http://feedly.com, providing a simple oneclick migration path from Google Reader. And thanks to the great developer community that has gathered around it, providing multiple safe and sound alternatives to Google Reader. With the release of feedly cloud, feedly today transitions from a product to a platform.

We are also today delivering a new, completely stand-alone Web version of feedly.

A fast and scalable infrastructure Feedly cloud is currently processing over 25 million feeds everyday, crunching through billions of articles. We built it to scale, and it is amazingly fast.

A pure web interfaceFeedly cloud also powers a brand new, standalone Web version of feedly (no plugins or extensions needed), making feedly available from any browser, including Opera and
Internet Explorer. This was one of the most requested features, and we are thrilled to
deliver on this today.

Awesome apps

The feedly cloud has an open API which allows third party developers to design and implement great content centric applications that will enhance the feedly experience.

Over 200 developers have contacted us to get access to the feedly API, and many are currently working on building innovative reading experiences. Today we are announcing the first feedly cloud applications:
? Sprout Social
? Nextgen Reader
? Press
? gReader
? Newsify gNewsReader for BlackBerry 10 and for Symbian/MeeGo
? Pure News Widget

Over the coming weeks and months we look forward to adding more names to this list. There are only 10 more days before Google Reader is going away. Built on a fast and scalable infrastructure, powering a great collection of apps, and now complete with a pure web interface, feedly cloud is the best replacement to the Google Reader infrastructure.

Let's all wish Google Reader a happy retirement!

Head to http://feedly.com and migrate your Google Reader to feedly cloud in one click.


View the original article here

Friday, September 6, 2013

Anki Drive isn't just a car racing game, it's an iOS-based robotics platform

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Anki Drive isn't a just car racing game, it's an iOSbased robotics platform

When Anki Drive was demoed live on stage during Apple's WWDC, we saw a modern take on classic slot cars using iOS devices and Bluetooth-equipped toy vehicles -- basically a racing video game rendered with real world objects. But there's actually a lot more to it than that. Earlier this week, we talked briefly with Boris Sofman -- Anki's CEO and cofounder -- about the product and the startup's history and ambitions. While playing the game and taking pictures was off limits, we got the opportunity to examine the cars up close. Read on after the break. WWDC 2013: Anki Drive App See all photos 5 Photos

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Sofman and his team started working on the technology behind their product five years ago white studying robotics at Carnegie-Mellon university in Pittsburg. Operating in secrecy, Anki successfully raised $50 million in funding and, in February 2012, it received the support of VC firm Andreessen Horowitz. The company wants to revolutionize consumer robotics -- a lofty goal for sure. See, Anki Drive isn't just a car racing game, it's an iOS-based robotics platform.

There are three parts to Anki Drive. First there's the mat on which the racetrack is printed. It contains positional information optically encoded on its surface so that each car knows its exact position and speed. The cars feature two motors (one for each rear wheel), a small camera (pointing downwards), a Bluetooth 4.0 LE radio, a 50MHz microprocessor, a power button, a status LED and a rechargeable battery. Build quality was excellent on the prototypes we handled and we noticed some interesting details, like the rubber-coated rear wheels and additional weights built into the chassis for better grip. There are also battery charging contacts on the bottom of each car. Finally, there's the Anki Drive app, which runs on iPhone or iPod touch and functions as the game's AI and controller (if you want to drive yourself).

Here's how it works. Each car "reads" the positional information that's optically encoded on the mat's surface using the camera. There's enough data there for the cars to drive around the racetrack autonomously by continuously adjusting the speed of their motors. All of this happens up to 500 times per second thanks to the built-in microprocessor, and results in extremely fluid motion. The cars report their position and speed to the Anki Drive app via Bluetooth, and the AI calculates and sends new trajectories to each car several times per second based on the game's rules and the player's input. As such, the computational heavy lifting is handled by the iOS device, which makes perfect sense.

Anki Drive is expected to ship in time for the holidays for about $200, but it's unclear how many cars will be included at that price. In the meantime, the app's available as a free download from the App Store, even thought it's mostly just a product showcase. While the company doesn't have immediate plans to support other platforms, it's open to exploring alternatives in the future. Sofman assured us that we'd be getting some proper hands-on time with Anki Drive soon, so stay tuned.

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Tuesday, August 6, 2013

Chris Anderson calls for consortium to develop a standardized UAV platform

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Chris Anderson calls for the creation of consortium for a standardized drone OS

"If you're in this room, you're the best of the best," Chris Anderson addressed the audience with his customary flair for the dramatic. Complimentary, sure, but not without merit -- the former Wired editor-in-chief was speaking to a classroom full of UAV (unmanned aerial vehicle) developers, a number of whom had been flown out on his company's dime to take part in DroneCon, the kickoff event for the SparkFun Autonomous Vehicle Competition held in Boulder, Colo. Anderson's 3D Robotics organized a packed schedule of talks on the subject of UAVs, commencing with his own opening address. He closed his remarks by introducing the concept of the Dronecode Consortium, an attempt to create a governing body of sorts to help create standards for the platforms on which these commercial and hobbyist vehicles run.

Still in its early stages (with only his own company on board, really), Anderson was purposely vague about the not-for-profit pursuit, though the initial stated goal is the creation of a support structure for developers and the "creation of a sustained operating system" and a "framework for deciding which hardware to support." When we spoke to him after the speech, however, he admitted that "operating system" might ultimately be a little less accurate than "platform" and "ecosystem." That said, Android is certainly a fair analogy in some respects, given the sort of oversight roles commercial organizations play in both open software scenarios. And with the standard, comes the potential for both commercial and personal projects to build atop it.

It's an interesting proposition, certainly, particularly in these relatively early days of the technology. There's no doubt the space will only continue to grow in the years to come, and there's certainly something to be said for the role of a steering committee. In the meantime, however, SparkFun's Autonomous Vehicle Competition is just getting started. Stay tuned for more coverage of the event.

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Saturday, July 27, 2013

Showyou video discovery app announces new channel platform for creators

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Showyou video discovery app announces new channel platform for creators

More and more video discovery apps are starting to pop up, with even big-name brands such as Samsung joining the race to have the best offering out there. But while this particular field is still relatively young, startups like Showyou are already thinking ahead by launching creator-focused programs of their own. With the newly minted Showyou Channels, the service is taking a slight cue from sites who are familiar with creating and distributing videos (YouTube, Vimeo, etc.), announcing that the idea is to provide users with a hub where they can make original content and easily share it with the world. What's more, Showyou also has a revenue model in place which allows people to make a little cash from their vids, though that won't necessarily be a requirement. Only time will tell how far Showyou can go, but, if anything, we're definitely interested in seeing how its evolution plays out.

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Tuesday, July 2, 2013

Atheer Labs unveils 3D augmented reality mobile platform and a natural human UI (hands-on)

Atheer Labs unveils 3D augmented reality mobile platform and a natural human UI (hands-on) data = {blogUrl: "www.engadget.com",v: 315};when = {jquery: lab.scriptBs("jquery"),plugins: lab.scriptBs("plugins"),eng: lab.scriptBs("eng")}; var s265prop9 = ('20589384' !== '') ? 'bsd:20589384' : ''; var postID = '20589384'; var modalMNo = '93319229', modalVideoMNo = '93320648', modalGalleryMNo = '93304207'; when.eng("eng.omni.init", {pfxID:"weg",pageName:document.title,server:"acp-ld39.websys.aol.com",channel:"us.engadget", s_account: "aolwbengadget,aolsvc", short_url: "",pageType:"",linkInternalFilters:"javascript:,",prop1:"article",prop2:"",prop9:s265prop9,prop12:document.location,prop17:"",prop18:"",prop19:"",prop20:"", prop22:"michael-gorman", prop54:"blogsmith",mmxgo: true }); adSendTerms('1')adSetMOAT('1');adSetAdURL('/_uac/adpagem.html');lab._script("http://o.aolcdn.com/os/ads/adhesion/js/adhads-min.js").wait(function(){var floatingAd = new AdhesiveAd("348-14-15-14d",{hideOnSwipe:true});}); onBreak({980: function () { adSetType("F");htmlAdWH("93319229", "LB", "LB"); adSetType("");}}); EngadgetMenu NewsReviews Features Galleries VideosEventsPodcasts Engadget ShowTopics Buyers Guides Sagas Store HD Mobile Alt Announcements Cameras Cellphones Desktops Displays Gaming GPS Handhelds Home Entertainment Household Internet Laptops Meta Misc Networking Peripherals Podcasts Robots Portable Audio/Video Science Software Storage Tablets Transportation Wearables Wireless Acer Amazon AMD Apple ASUS AT&T Blackberry Canon Dell Facebook Google HP HTC Intel Lenovo LG Microsoft Nikon Nintendo Nokia NVIDIA Samsung Sony Sprint T-Mobile Verizon About UsSubscribeLike Engadget@engadgettip uswhen.eng("eng.nav.init")when.eng("eng.tips.init") onBreak({980: function () {htmlAdWH("93308280", "215", "35",'AJAX','ajaxsponsor');}});Atheer Labs unveils 3D augmented reality mobile platform and a natural human UI (hands-on) Hands-onBypostedMay 30th, 2013 at 2:33 PM 0

Atheer Labs unveils 3D augmented reality mobile platform and a natural human UI

With the advent of Google Glass and the continued development of platforms like the Epson Moverio and Vuzix Smart Glasses, head-mounted wearables are getting a lot of attention these days. Atheer Labs is a small company looking to catch that wave of interest with a new set of intelligent spectacles and a novel way for folks to interact with them. What you see above is company founder Sleiman Itani wearing Atheer's prototype device that delivers 3D augmented reality and implements what the company calls a "natural human interface."

The hardware is still very much in the prototype stage, and the unit we saw was clearly a hand-built affair. It packs a pair of displays, a rechargeable battery, WiFi, Bluetooth 4.0, plus an accelerometer, gyro and an IR camera into it's relatively bulky frame -- so it's not not exactly a form factor ready for retail shelves. However, because of that bulk, it can function as a standalone device (it runs an an open source OS that runs Android apps), though it also has the ability to offload some processing to a smartphone.Atheer Labs prototype 3D smart glasses See all photos 11 Photos

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The UI is sort of a cross between Kinect and Leap Motion, and is unique in that it's a natural, direct form of interacting with software elements displayed in three dimensions. In practice, this means that to interact with a displayed object, a user actually reaches out and 'touches' that object in space instead of manipulating it via gestures. Itani explains the approach thusly: "it's like the difference between using a mouse and a touchscreen on a regular computer... it's an intuitive solution." The interface can also utilize voice control -- the platform can hook into any voice recognition API from Nuance or elsewhere -- but no such capabilities were enabled on the device we saw.

Atheer Labs unveils 3D augmented reality mobile platform and a natural human UI

We got to use the natural human interface ourselves in a rudimentary demo, and this editor found himself agreeing with Itani's assessment. It does feel more natural to poke and prod objects in a three dimensional workspace than manipulating them remotely with gestures (though the UI not totally devoid of them -- holding up a hand in a 'stop' gesture closes programs, for example). That said, we didn't get to use an actual OS or do any real computing on the platform. So, it remains to be seen how the UI will translate to uses other than spinning a three dimensional cube or popping bubbles with a fingertip in a simple game. Atheer will be offering APIs, however, so we look forward to seeing what devs can come up with when the time comes.

While we were impressed with the system's ease of use, interacting with objects rendered close to the eyes was a bit disorienting at times. However, Itani and company CTO Allen Y. Yang assured us that Atheer has some IP on technology that personalizes the displays to each individual users's visual needs -- and the company's VP is an opthamologist who is helping them refine the system. Needless to say, we didn't get to tailor a set of specs for our eyeballs, so we can't comment on how well that IP does its job.

The real question is, of course, when (and if) Atheer's platform will be available for purchase. For now, the plan is to have a retail device ready for sale next year -- which gives the company plenty of time to refine their software and line up the partners and developers needed to help make the platform a success.

Show full PR textAtheer Pioneers the Mobile 3D Platform of the Future to Seamlessly Fuse an Interactive Digital Layer into the Real World

Uses Stereoscopic 3D, Seamless Human Interactions, and Augmented Reality, to Create the First-Ever Natural Human Interface

MOUNTAIN VIEW, CA – (May 30, 2013) – Atheer, the company that is integrating the digital world into the real world, today unveiled its groundbreaking mobile 3D platform and natural human interface technology to spring forward into the future where users compute on the go with the swipe of a hand or the flick of a finger, and never have to touch a physical screen.

The company and platform were launched on stage at The Wall Street Journal's D: All Things Digital conference in front of an audience of international business and technology leaders. Atheer was one of only a handful of companies selected to demo innovative technology on stage.

Atheer's technology is unlike anything that currently exists in the industry, taking the mobile interface from 2D to an interactive 3D platform centered on human actions. The platform is breaking the display size barrier and has created an experience that is more immersive than a tablet, and more portable than a smartphone. Atheer's technology enables a wearable, portable 3D platform for the first time.

"Our mobile 3D platform fundamentally alters the way people access information on the go, adding a natural interface that can be controlled with natural gestures and motions," said Soulaiman Itani, Founder and CEO of Atheer. "The possibilities and advantages of adding an interactive digital layer to the existing physical world are endless, and this is the future of not only technology, but the human experience."

Atheer's 3D interface is completely immersive and overlays information into users' visual fields in a way that intuitively and effortlessly fits within their frame of reference. This allows users to seamlessly interact with the information by using natural gestures that do not interfere with their regular activity. The mobile 3D platform has effects on daily activities ranging from navigation and gaming, to interactive education and health.

Atheer is grounded in the most advanced technology, using complex algorithms, software and hardware to provide the best form factor and user experience, and is the brainchild of dozens of patented and patent-pending inventions. These include time and power optimal AtheerCoreTM algorithms for detecting hands and gestures, and patented ergonomic benefits that can improve visual comfort and performance by adjusting to each person's specific characteristics. Atheer has patented Retinal Mapping™ and Vision Optimization™ to dynamically improve users' visual experience on the platform, and Personalized-Ergonomics™ to enable a truly natural experience for users' eyes, hands and posture as the platform learns the ideal operating conditions for each particular user.

"What we're doing is so complex and novel that we had to pull together an interdisciplinary team of specialists at the top of their fields to integrate their expertise. The result has been innovative, patented technology that allows our platform to solve a large number of interconnected problems from low-power detection, natural gesture interfaces and sensor fusion, to user ergonomics and UX," continued Soulaiman. "Because our talented team has integrated their diverse skills to test the technology in a natural mobile paradigm, we've been able to create the first fully portable platform."

The platform allows users to leverage regular 2D Android applications, and has the capability to be integrated with any operating system. It also allows for the development of 3D applications specifically for the platform. Atheer gives developers an opportunity to develop 3D augmented reality applications for the first time, allowing them to build more immersive apps and user experiences. The Atheer technology and 3D applications built for the platform are fundamentally disrupting the existing mobile market, and will usher in a 3D mobile device market.

Atheer is currently in the product development phase. The company will be working closely with developers to build 3D applications for the platform, and will be conducting developer demonstrations throughout Summer 2013. Interested developers can find more information here: http://atheerlabs.com/devs.

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Saturday, June 29, 2013

SmartThings opens up its home automation platform to developers

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SmartThings opens up home automation platform to developers

To say SmartThings' Kickstarter campaign was a success is an understatement: the Internet of Things outfit, which offers a clever array of home automation sensors, routers and smartphone apps, raised more than $1.2 million (over four times the company's original goal), nabbed over 6,000 backers and quickly sold out of its first batch of kits. Naturally, the company isn't stopping there -- it's making good on its goal of providing an open-source platform for developers, as it announced the availability of its Developer and Inventor Toolkit. Now, interested parties can create and develop their own SmartThings, and can collaborate with like-minded folks to come up with even more ways to take advantage of the platform. Additionally, it supports several types of wireless standards, such as WiFi, Bluetooth, ZigBee and Z-Wave, giving it interoperability with various home automation systems.

As a refresher, SmartThings connects a large number of household items -- appliances, automatic door locks, thermostats, humidity sensors, presence sensors, power outlet switches, IR remotes, secret bookcase doors and plenty more -- to a central router which then can be controlled through a smartphone app. Thanks to the openness of the platform, the number of use-case scenarios is rather significant, which certainly makes it more appealing to users. If you're interested in learning how to get started, head below to the press release and go here to get the whole enchilada of information.

Show full PR text

Today at the AllThingsD: D11 conference SmartThings, the open platform for the Internet of Things, announced the public roll out of its Developer and Inventor toolkit. SmartThings helps turn your smartphone into the remote control for your everyday life. With the toolkit, developers can now build applications for the physical world that solve real problems and inventors can create new types of connected devices that integrate with the SmartThings platform.

The SmartThings platform can already help solve practical problems in your life such as alerting you when you forget to close the window when a storm is coming, adjusting the thermostat when you come/go, turning your lights on and off, closing the garage door when the car leaves, etc. SmartThings embraces and depends upon the developer and inventor community to continue to produce new and exciting use cases of its platform. So far the open community has created a SmartThings-controlled pet feeder, a baby mobile controlled via voice sensor, a movie theater remote to dim the lights and start the popcorn, and many more.

The SmartThings Developer & Inventor Toolkit includes everything needed to create and rollout new SmartThings, such as an open community at build.smartthings.com that enables collaboration with other developers and inventors around the world;open source examples for more than 50 SmartApps; training, documentation, and support from the SmartThings team; and afull web-based, integrated development environment (IDE).

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Wednesday, June 5, 2013

Automatic delays connected car platform until August as it seeks to perfect iPhone app

Automatic delays connected car platform until August as it seeks to perfect iPhone app data = {blogUrl: "www.engadget.com",v: 315};when = {jquery: lab.scriptBs("jquery"),plugins: lab.scriptBs("plugins"),eng: lab.scriptBs("eng")}; var s265prop9 = ('20583384' !== '') ? 'bsd:20583384' : ''; var postID = '20583384'; var modalMNo = '93319229', modalVideoMNo = '93320648', modalGalleryMNo = '93304207'; when.eng("eng.omni.init", {pfxID:"weg",pageName:document.title,server:"acp-ld39.websys.aol.com",channel:"us.engadget", s_account: "aolwbengadget,aolsvc", short_url: "",pageType:"",linkInternalFilters:"javascript:,",prop1:"article",prop2:"transportation",prop9:s265prop9,prop12:document.location,prop17:"",prop18:"",prop19:"",prop20:"", prop22:"darren-murph", prop54:"blogsmith",mmxgo: true }); adSendTerms('1')adSetMOAT('1');adSetAdURL('/_uac/adpagem.html');lab._script("http://o.aolcdn.com/os/ads/adhesion/js/adhads-min.js").wait(function(){var floatingAd = new AdhesiveAd("348-14-15-14d",{hideOnSwipe:true});}); onBreak({980: function () { adSetType("F");htmlAdWH("93319229", "LB", "LB"); adSetType("");}}); EngadgetMenu NewsReviews Features Galleries VideosEventsPodcasts Engadget ShowTopics Buyers Guides Sagas Store HD Mobile Alt Announcements Cameras Cellphones Desktops Displays Gaming GPS Handhelds Home Entertainment Household Internet Laptops Meta Misc Networking Peripherals Podcasts Robots Portable Audio/Video Science Software Storage Tablets Transportation Wearables Wireless Acer Amazon AMD Apple ASUS AT&T Blackberry Canon Dell Facebook Google HP HTC Intel Lenovo LG Microsoft Nikon Nintendo Nokia NVIDIA Samsung Sony Sprint T-Mobile Verizon About UsSubscribeLike Engadget@engadgettip uswhen.eng("eng.nav.init")when.eng("eng.tips.init") onBreak({980: function () {htmlAdWH("93308280", "215", "35",'AJAX','ajaxsponsor');}});Automatic delays connected car platform until August as it seeks to perfect iPhone appBypostedMay 24th, 2013 at 5:03 PM 0

Automatic delays connected car platform until August as it seeks to perfect iPhone app

It's an age-old problem: do we clamor for a company to ship a product that's not ready, or do we swallow delays with grace as it aims to deliver when things are good and ready? Such a choice has to be made when it comes to Automatic, the California-based startup which had originally hoped to start shipping its automotive dongle + app platform at the end of this month. Those (including yours truly) who pre-ordered on day one received an email last night delivering the news that things were running a bit behind schedule. The hardware itself is actually already being manufactured, but stellar components are only a piece of the total puzzle. The software -- an iPhone app, in this instance -- still needs more time in the proverbial oven, and now we're being told that packages won't ship until "the end of August."

A three-month hiccup is nothing to scoff at, and Automatic seemingly knows it. In order to sate those who were hoping to use the $70 product during their upcoming summer road trips, the company is giving early pre-orderers the option to beta test the app as it stands today. For those who agree, they'll receive their hardware in mid-June, but they'll be forced to use it with a version of the app that "lacks a few features like Crash Alert and support for multiple cars and users." We'll be keeping a close eye as the situation develops, and will definitely endeavor to pass along a review just as soon as we're able. If you're curious, we've embedded the email in full just after the break.

Show full PR text

Two months ago, we announced our vision to improve peoples' relationship to their cars. Since then, we've been blown away by the excitement surrounding Automatic and by the volume of pre-orders.

Our small team has been working hard to build a seamless connected car experience that works on thousands of makes and models, and we've made tremendous progress. The good news is that the Link – that little device that plugs into your car – is ready and being manufactured! Unfortunately, we underestimated the time needed to complete the iPhone app and we're sorry to say that it won't be ready until the end of August.

When we realized we were going to have to push back the date, we started working on a way to get the core of Automatic's features to you sooner. So here's our plan: Because you pre-ordered early, we're making Automatic available to you as a private beta. If you sign up, you'll elect to receive your Link for use with a beta version of the app, which is stable but lacks a few features like Crash Alert and support for multiple cars and users. We'll gradually roll out Links to beta users starting in mid-June.

If you'd prefer to get your Link with the feature-complete version of the app in August, you don't need to do anything. Either way, you won't be charged until your Link ships.

We're truly sorry for the delay. Thank you for believing in our mission. when.eng("eng.pr.init")when.eng("eng.perm.init")

Tuesday, June 4, 2013

Amazon launches Kindle Worlds publishing platform for fan fiction, will pay royalties to writers and rights holders

Amazon Publishing Introduces "Kindle Worlds," A New Publishing Model for Authors Inspired to Write Fan Fiction-Launching with an Initial License of Popular Titles from Warner Bros. Television Group's Alloy Entertainment

Like Kindle Singles and Kindle Serials, Kindle Worlds Adds a New Approach to Digital Publishing

SEATTLE-(NASDAQ: AMZN)-May 22, 2013-Today, Amazon Publishing announces Kindle Worlds, the first commercial publishing platform that will enable any writer to create fan fiction based on a range of original stories and characters and earn royalties for doing so. Amazon Publishing has secured licenses from Warner Bros. Television Group's Alloy Entertainment division for its New York Times best-selling book series Gossip Girl, by Cecily von Ziegesar; Pretty Little Liars, by Sara Shepard; and Vampire Diaries, by L.J. Smith; and plans to announce more licenses soon. Through these licenses, Kindle Worlds will allow any writer to publish authorized stories inspired by these popular Worlds and make them available for readers to purchase in the Kindle Store.

Amazon Publishing will pay royalties to both the rights holders of the Worlds and the author. The standard author's royalty rate (for works of at least 10,000 words) will be 35% of net revenue. As with all titles from Amazon Publishing, Kindle Worlds will base net revenue off of sales price-rather than the lower, industry standard of wholesale price-and royalties will be paid monthly.

In addition, with the launch of Kindle Worlds, Amazon Publishing will pilot an experimental new program for particularly short works-between 5,000 and 10,000 words. For these short stories-typically priced under one dollar-Amazon will pay the royalties for the World's rights holder and pay authors a digital royalty of 20%.

Beginning today, interested writers are encouraged to visit Kindle Worlds (www.amazon.com/kindleworlds) to learn more and get a head start on writing. In June, the Kindle Worlds store is expected to launch with over 50 commissioned works from authors such as #1 New York Times best-selling author Barbara Freethy, Bram Stoker Award-winner John Everson and RITA Award-winner Colleen Thompson. At that time, the Kindle Worlds self-service submission platform, where any writer can submit completed work, will also open.

World Licensors benefit from Kindle Worlds because:
It's an entirely new way to monetize their valuable franchises
It allows them to extend their Worlds with new stories and characters and more deeply engage with existing fans, while also reaching new audiences
Amazon Publishing will work with them to establish content guidelines that balance flexibility and openness for writers with what's reasonable for the franchise

"Our books have generated a massive amount of fan fiction, and we see this as an evolution in publishing and a valuable way of broadening our brands and engaging fans," said Leslie Morgenstein, President Alloy Entertainment. "When working with Amazon Publishing on this scale, we know we're in good hands and everyone will benefit."

"Seeing Pretty Little Liars fans adapt and create their own stories is both exciting and flattering and I think what Amazon Publishing is offering through Kindle Worlds is a great way to reward their ingenuity," said Sara Shepard, author of Pretty Little Liars.

Writers benefit from Kindle Worlds because:
Amazon Publishing has already secured the necessary licenses to write about any Kindle World
They can earn royalties writing about established characters and universes
The Kindle Worlds self-service submission platform is easy to use

"I loved writing the characters in this world, the dynamics of the friendship between the four girls as they deal with life-threatening situations," said Barbara Freethy, writing in Pretty Little Liars. "I also really enjoy the ongoing mysteries and surprising twists that always keep the reader guessing. It's great that Amazon Publishing has given those who put passion into fan fiction the opportunity to commercialize this work."

And readers benefit from Kindle Worlds because:
They can find a stream of new stories in Worlds they love
They can discover new Worlds and corresponding great new stories
As with all Kindle books these are "Buy Once, Read Everywhere"-they can read on Kindle or Kindle Fire as well as with a free Kindle app for all of the most popular devices and platforms

"At Kindle, we're not only inventing on the hardware and software side of the business, we're inventing new ways to create books," said Philip Patrick, Director, Business Development and Publisher of Kindle Worlds. "Our goal with Kindle Worlds is to create a home for authors to build on the Worlds we license, and give readers more stories from the Worlds they enjoy. We look forward to announcing additional World licensing deals in the coming weeks."

Amazon Publishing is engaged with additional rights holders from different areas of entertainment-books, games, TV, movies and music-and looks forward to announcing future deals soon. To get started writing works in licensed properties, visit www.amazon.com/kindleworlds for submission guidelines and updates on licensed properties.

About Alloy Entertainment
Alloy Entertainment, a division of Warner Bros. Television Group, develops and produces original novels, television series, and feature films. More than seventy-five of AE's books have been on the New York Times bestseller list, including The Vampire Diaries, Pretty Little Liars, Gossip Girl, The Clique, The Lying Game, Sisterhood of the Traveling Pants, Private and The Luxe. AE has successfully adapted several of its top selling books into hit television shows for broadcast across multiple networks including The CW, ABC, ABC Family and Nickelodeon. Current Alloy Entertainment television series include Pretty Little Liars, The Vampire Diaries, Lying Game, and soon to premiere Originals, Ravenswood and The 100.

About Amazon.com
Amazon.com, Inc. (NASDAQ: AMZN), a Fortune 500 company based in Seattle, opened on the World Wide Web in July 1995 and today offers Earth's Biggest Selection. Amazon.com, Inc. seeks to be Earth's most customer-centric company, where customers can find and discover anything they might want to buy online, and endeavors to offer its customers the lowest possible prices. Amazon.com and other sellers offer millions of unique new, refurbished and used items in categories such as Books; Movies, Music & Games; Digital Downloads; Electronics & Computers; Home & Garden; Toys, Kids & Baby; Grocery; Apparel, Shoes & Jewelry; Health & Beauty; Sports & Outdoors; and Tools, Auto & Industrial. Amazon Web Services provides Amazon's developer customers with access to in-the-cloud infrastructure services based on Amazon's own back-end technology platform, which developers can use to enable virtually any type of business. Kindle Paperwhite is the most-advanced e-reader ever constructed with 62% more pixels and 25% increased contrast, a patented built-in front light for reading in all lighting conditions, extra-long battery life, and a thin and light design. The new latest generation Kindle, the lightest and smallest Kindle, now features new, improved fonts and faster page turns. Kindle Fire HD features a stunning custom high-definition display, exclusive Dolby audio with dual stereo speakers, high-end, laptop-grade Wi-Fi with dual-band support, dual-antennas and MIMO for faster streaming and downloads, enough storage for HD content, and the latest generation processor and graphics engine-and it is available in two display sizes-7" and 8.9". The large-screen Kindle Fire HD is also available with 4G wireless, and comes with a groundbreaking $49.99 introductory 4G LTE data package. The all-new Kindle Fire features a 20% faster processor, 40% faster performance, twice the memory, and longer battery life.

Amazon and its affiliates operate websites, including www.amazon.com, www.amazon.co.uk, www.amazon.de, www.amazon.co.jp, www.amazon.fr, www.amazon.ca, www.amazon.cn, www.amazon.it, www.amazon.es and www.amazon.com.br. As used herein, "Amazon.com," "we," "our" and similar terms include Amazon.com, Inc., and its subsidiaries, unless the context indicates otherwise.

Forward-Looking Statements
This announcement contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. Actual results may differ significantly from management's expectations. These forward-looking statements involve risks and uncertainties that include, among others, risks related to competition, management of growth, new products, services and technologies, potential fluctuations in operating results, international expansion, outcomes of legal proceedings and claims, fulfillment and data center optimization, seasonality, commercial agreements, acquisitions and strategic transactions, foreign exchange rates, system interruption, inventory, government regulation and taxation, payments and fraud. More information about factors that potentially could affect Amazon.com's financial results is included in Amazon.com's filings with the Securities and Exchange Commission, including its most recent Annual Report on Form 10-K and subsequent filings.

Source: Amazon.com, Inc.


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Thursday, May 23, 2013

Insert Coin: Linkbot modular robotic platform lets you quickly build a bot, skills

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In Insert Coin, we look at an exciting new tech project that requires funding before it can hit production. If you'd like to pitch a project, please send us a tip with "Insert Coin" as the subject line.

Insert Coin Linkbot

Everybody loves robots, but the initial ardor for building one can quickly be snuffed out by the complex reality of actually programming it to do anything. That's where Linkbot comes in, a new project from the Barobo team that brought us the Mobot. It's designed as a modular system that can be expanded infinitely with accessories like a camera mount, gripper, and wheels, thanks to three separate mounting surfaces -- which also have standard #6-32 screw attachment holes on the mounting plate to attach personality-enhancing cutouts. Despite the expansion potential, though, it can still be used right out of the box to do robotics without touching a lick of code. That's thanks to several built-in modes like BumpConnect, which permits wireless connections between the modules by touching them together; and PoseTeach, to program complex motions by hand in a similar (but less time-consuming) manner to stop-motion animation techniques.

For those who want to step it up a notch, the system lets you go far past basic mech fun. The Linkbot itself has two rotating hubs with absolute encoding, along with an accelerometer, buzzer, multicolored LCD and ZigBee wireless system with a 100m line-of-sight range. There are also optional breakout and Bluetooth boards to connect sensors like range finders, IR proximity sensors, photo detectors and thermostats. The outfit's BaroboLink software for Mac, PC or Linux is included to program the Arduino-compatible bot in several languages as well, and can even translate previously created PoseTeach motions into computer routines. So far, the company has created working prototypes and even shipped them to local schools, so if you're interested, you can pledge a minimum $129 toward the company's $40,000 target to grab one. That'll net you a Linkbot, two wheels, the BaroboLink software, access to the MyBarobo community -- and hopefully a jolt to your robotics confidence.

Previous project update: Enthusiastic developers have propelled the Meta 1 close to its $100,000 goal, having glommed $87,000 worth of the kits in only two days.

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